
Assetfiles - contain serialized game resources (assets).can be extracted with Extract bundle/folder options from Unity Studio, or with quickbms usually found in web apps or downloadable content Bundles - packages with one or more files inside, compressed or not.Here's a quick summary of unity file types: What are all these file types and how do I open each one? Read my downloading guide available here: viewtopic.php?f=16&t=11154 How do I get mobile and Web games on my PC? Where do I find the additional files downloaded by a game?
You'll need those files in order to access all assets. Some games, particularly on mobile platforms, will download additional files after they are installed. I loaded a game but I can't find all 3D models and assets. These cannot be previewed at the moment, you need to extract and use PVRTexTool to open them PVR is an image format specific to mobile platforms. Why can't I preview PVR textures? How do I open these? Export the models you want to FBX and load the file in any compatible app.
Bulid class structures will create human-readable structures for each type of Unity asset available only in Web builds!. Diagnostics - press Ctrl+Alt+D to bring up a hidden menu and a new list. Asset List filter box - enter a keyword to filter the list of available assets wildcards are added automatically. Scene Hierarchy search box - search nodes using * and ? wildcards press Enter to loop through results or Ctrl+Enter to select all matching nodes. File -> Extract bundle/folder can extract Assetfiles from bundle files compressed with lzma or l4z. Load file can also decompress and load bundle files straight into memory. File -> Load file/folder will open Assetfiles and load their assets. Most elements have tooltips or are self-explanatory. Diagnostics mode with useful tools for research. Real-time preview window for the above-mentioned assets. Audio clips: mp3, ogg, wav, xbox wav (including streams from. PVR (PVRTC_RGB2, PVRTC_RGBA2, PVRTC_RGBA4, PVRTC_RGB4, ETC_RGB4) Textures: DDS (Alpha8bpp, ARGB16bpp, RGB24bpp, ARGB32bpp, BGRA32bpp, RGB565, DXT1, DXT5, RGBA16bpp). Extraction of assets that can be used as standalone resources:. Skeleton nodes can be exported either as bones or dummy deformers. Geometry is exported with normals, tangents, UV coordinates, vertex colors and deformers.
Export to FBX, with complete hierarchy, transformations, materials and textures. It has been thoroughly tested with Unity builds from most platforms, ranging from Web, PC, Linux, MacOS to Xbox360, PS3, Android and iOS, and it is currently maintained to be compatible with Unity builds from 2.5.0 up to the latest version. It is the continuation of my Unity Importer script for 3ds Max, and comprises all my research and reverse engineering of Unity file formats.
Unity Studio is a tool for exploring, extracting and exporting assets from Unity games and apps.